Minecraft skin renders from a URL

Give Proteus a username or UUID and it returns a face, head, bust or full-body PNG. Put the URL in an img tag and leave it there.

A Java username, a UUID, or ~gamertag for Bedrock.

Base URL
https://skins.sona.gg
face render of jeb_
/face/jeb_
head render of jeb_
/head/jeb_
bust render of jeb_
/bust/jeb_
body render of jeb_
/body/jeb_

Every render type

Each one is a GET request. Swap the name for any player and add parameters for size, background, angle and pose.

face render of jeb_

/face/<id>

The front of the head, flat: 8 by 8 skin pixels scaled up, hat layer on top.

https://skins.sona.gg/face/jeb_
head render of jeb_

/head/<id>

The head in true isometric 3D.

https://skins.sona.gg/head/jeb_
bust render of jeb_

/bust/<id>

Head and torso in 3D, front three-quarter view.

https://skins.sona.gg/bust/jeb_
body render of jeb_

/body/<id>

The whole player in 3D, front three-quarter view, standing or in a named pose.

https://skins.sona.gg/body/jeb_
skin texture of jeb_

/skin/<id>

The raw 64x64 skin PNG. Legacy 64x32 skins are upgraded to 64x64.

https://skins.sona.gg/skin/jeb_
cape texture of jeb_

/cape/<id>

The raw cape PNG, or a 404 when the player has no cape.

https://skins.sona.gg/cape/jeb_

Six poses for the body

default pose of jeb_
default
walking pose of jeb_
walking
crouching pose of jeb_
crouching
crossed pose of jeb_
crossed
relaxing pose of jeb_
relaxing
marching pose of jeb_
marching

Why this exists

Proteus was built for Clover Client's friends lists and profile pages. It is open to everyone, because a skin render should be one URL and not a project.

URLs that stay put
Same input, same bytes. Every image carries an ETag and an hour of cache lifetime, so browsers and CDNs do most of the serving.
Up when Mojang is not
Profiles and textures are kept for days. A player Proteus has seen before keeps rendering through a Mojang outage.
Pixels stay pixels
Skin pixels are never blurred. Only the outline of the model is anti-aliased, at any size from 8 to 1024 pixels.
Java and Bedrock
Usernames, UUIDs and Bedrock gamertags share one URL shape. No key is needed for up to 300 requests a minute.

Proteus is run by Sona Interactive for Clover Client and anyone else who needs skin renders. It is not affiliated with, endorsed by or connected to Mojang or Microsoft. Minecraft is a trademark of Mojang.